As computers have developed, entertainment uses have always been right up there with more practical applications. From Pong to World of Warcraft and Wii, games and other entertainment applications have been the focus of intense development and industry competition. This section looks at computer graphics and other aspects of gaming, and explores the uses of computers in movies, games, and virtual communities.
After completing this section, you will be able to
Chapter 16 in the textbook
The topic for Unit Five, Section 4 is Exercise 9 on page 755 of the text. The movement of the arm can be defined as a series of rotations, measured in degrees, in planes defined as X, Y, and Z.
Updated August 26 2015 by FST Course Production Staff