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Athabasca University
COMP 200
Introduction to Computing and Information Systems (Rev. 7)
Study Guide
Study Guide
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Introduction to Computing and Information Systems (Rev. 7)
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COMP 200
Getting Started
Course Outline
Learning Outcomes
Course Materials
Evaluation
Unit One – Foundations of Computer Science
Section 1: Introduction to Computer Science
Section 2: Algorithm Discovery and Design
Section 3: The Efficiency of Algorithms
Unit One – Required Activities
Unit Two – Hardware
Section 1: Binary Numbers, Boolean Logic, and Gates
Section 2: Computer Systems Organization
Unit Two – Required Activities
Unit Three – The Virtual Machine
Section 1: System Software and Virtual Machines
Section 2: Computer Networks, the Internet, and the World Wide Web
Section 3: Information Security
Unit Three – Required Activities
Unit Four – Software
Section 1: Introduction to High Level Programming
Section 2: The Tower of Babel
Section 3: Compilers and Language Translation
Section 4: Models of Computation
Unit Four – Required Activities
Unit Five – Applications
Section 1: Simulation and Modeling
Section 2: Electronic Commerce and Databases
Section 3: Artificial Intelligence
Section 4: Computer Graphics and Entertainment
Unit Five – Required Activities
Unit Six – Social Issues in Computing
Section 1: Making Decisions about Computers, Information, and Society
Unit Six – Required Activities
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Study Guide
Getting Started
Course Outline
Learning Outcomes
Course Materials
Evaluation
Unit One – Foundations of Computer Science
Section 1: Introduction to Computer Science
Section 2: Algorithm Discovery and Design
Section 3: The Efficiency of Algorithms
Unit One – Required Activities
Unit Two – Hardware
Section 1: Binary Numbers, Boolean Logic, and Gates
Section 2: Computer Systems Organization
Unit Two – Required Activities
Unit Three – The Virtual Machine
Section 1: System Software and Virtual Machines
Section 2: Computer Networks, the Internet, and the World Wide Web
Section 3: Information Security
Unit Three – Required Activities
Unit Four – Software
Section 1: Introduction to High Level Programming
Section 2: The Tower of Babel
Section 3: Compilers and Language Translation
Section 4: Models of Computation
Unit Four – Required Activities
Unit Five – Applications
Section 1: Simulation and Modeling
Section 2: Electronic Commerce and Databases
Section 3: Artificial Intelligence
Section 4: Computer Graphics and Entertainment
Unit Five – Required Activities
Unit Six – Social Issues in Computing
Section 1: Making Decisions about Computers, Information, and Society
Unit Six – Required Activities
Updated August 19 2019 by FST Course Production Staff
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